This page covers how to install and set up a minimal configuration of Velocity.
Velocity is written in Java, so if you do not already have Java installed, you will need to install it before you continue. Velocity requires Java 11 or newer. See our java installation guide for detailed instructions.
Head over to the downloads page to get the latest version of Velocity. We recommend getting the latest stable version. After downloading Velocity, move the JAR file to a dedicated folder for just the proxy or upload it to your server.
Launching Velocity for the first time
Once you have downloaded Velocity, we will launch it for the first time to generate the
velocity.toml. You can use the start script created to launch Velocity once
you're done configuring Velocity.
Launching Velocity under Windows
start.bat with the following contents in the same directory where you intend to place the
java -Xms512M -Xmx512M -XX:+UseG1GC -XX:G1HeapRegionSize=4M -XX:+UnlockExperimentalVMOptions -XX:+ParallelRefProcEnabled -XX:+AlwaysPreTouch -jar velocity.jar
Make sure to change the
velocity.jar to the name of the Velocity JAR that you downloaded, or
rename the Velocity JAR to
Once saved, double-click the
start.bat file. If it worked, you should now receive a console
similar to the output in the next section.
Launching Velocity under macOS or Linux
start.sh with the following contents in the same directory where you intend to place the
proxy files. You may do this using a file transfer client, or using a text editor running on the
java -Xms1G -Xmx1G -XX:+UseG1GC -XX:G1HeapRegionSize=4M -XX:+UnlockExperimentalVMOptions -XX:+ParallelRefProcEnabled -XX:+AlwaysPreTouch -XX:MaxInlineLevel=15 -jar velocity*.jar
Once saved, open a terminal (or log into the machine) if you haven't already, navigate to the
directory where you have placed the Velocity JAR file and the
start.sh file. Then run
chmod +x start.sh and then
./start.sh. If it worked, you should now receive a console similar to
the output in the next section.
Here's a sample of what you'll see once we've started the proxy:
[05:41:13 INFO]: Booting up Velocity 3.1.2-SNAPSHOT (git-b2800087-b112)...
[05:41:13 INFO]: Loading localizations...
[05:41:13 INFO]: Connections will use epoll channels, libdeflate (Linux aarch64) compression, OpenSSL (Linux aarch64) ciphers
[05:41:13 INFO]: Loading plugins...
[05:41:13 INFO]: Loaded 0 plugins
[05:41:13 INFO]: Listening on /[0:0:0:0:0:0:0:0%0]:25577
[05:41:13 INFO]: Done (0.36s)!
Velocity has launched, and you are now ready to configure the proxy completely. Go ahead and type
end at the console and press enter. The proxy will shut down:
[05:42:10 INFO]: Shutting down the proxy...
[05:42:10 INFO]: Closing endpoint /0.0.0.0:25577
If you used the Windows batch script from earlier, the window will ask you to press a key. You can either press a key or close the command window.
Configuring your servers
We now need to configure each server to accept connections from the proxy.
Velocity is a highly configurable proxy. While most users will not need to change everything in the config, there are tons of options covered on the configuration reference page along with an explanation on how each option works. However, in this section we will do the bare minimum to get the proxy up and running.
velocity.toml file in a text editor and search for the
[servers] section. This section
specifies the servers that Velocity can connect to. Here's what the
[servers] section will look
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
lobby = "127.0.0.1:30066"
factions = "127.0.0.1:30067"
minigames = "127.0.0.1:30068"
# In what order we should try servers when a player logs in or is kicked from a server.
try = [
On the left side, you will specify a name for the server (for example,
lobby) and on right is a
string indicating the IP address and port for the server. You will now need to add your servers to
the list. You can change the list of servers as needed.
try setting is special. It is a list of servers Velocity should try to connect the player to
when the player first logs onto the proxy or gets kicked from a server. If you decided to change the
name of the
lobby server, then you should replace
lobby in this list with the name you chose for
the first server the player should log into first.
The following setup is generic and is intended to apply to any Minecraft server. This setup is not only not ergonomic (players will lack skins, proper UUIDs, and all connections will appear to come from the proxy) but also dangerously insecure. After you place your servers in offline mode, you must follow the "Player Information Forwarding" and "Securing Your Servers" topics to complete your setup.
server.properties file for each of your servers and set the
online-mode setting to
false. This allows Velocity to connect to your server. Once you're done, restart your server.
While Velocity is now ready for use, you will almost certainly want to
secure your servers and
configure player information forwarding.