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Chat Events

The chat event has evolved a few times over the years. This guide will explain how to properly use the new AsyncChatEvent and its ChatRenderer. The AsyncChatEvent is an improved version of the old AsyncPlayerChatEvent that allows you to render chat messages individually for each player.

AsyncChatEvent vs ChatEvent

The key difference between AsyncChatEvent and ChatEvent is that AsyncChatEvent is fired asynchronously.

This means that it does not block the main thread and sends the chat message when the listener has completed. Be aware that using the Bukkit API in an asynchronous context (i.e. the event handler) is unsafe and exceptions may be thrown. If you need to use the Bukkit API, you can use ChatEvent. However, we recommend using BukkitScheduler.

Understanding the renderer

Before we can start using the new chat event, we need to understand how the new renderer works. The renderer is Paper's way of allowing plugins to modify the chat message before it is sent to the player. This is done by using the ChatRenderer interface with its render method. Previously, this was done by using the AsyncPlayerChatEvent with its setFormat method.

ChatRenderer#render
public Component render(Player source, Component sourceDisplayName, Component message, Audience viewer) {
// ...
}
  • The render method is called when a chat message is sent to the player.
  • The source parameter is the player that sent the message.
  • The sourceDisplayName parameter is the display name of the player that sent the message.
  • The message parameter is the message that was sent.
  • The viewer parameter is the player that is receiving the message.
ChatRenderer.ViewerUnaware

If your renderer does not need to know about the viewer, you can use the ChatRenderer.ViewerUnaware interface instead of the ChatRenderer interface. This will benefit performance as the message will only be rendered once instead of each individual player.

Using the renderer

There are two ways to use the renderer.

  1. Implementing the ChatRenderer interface in a class.
  2. Using a lambda expression.

Depending on the complexity of your renderer, you may want to use one or the other.

Implementing the ChatRenderer interface

The first way of using the renderer is by implementing the ChatRenderer interface in a class. In this example, we will be using our ChatListener class.

Next, we need to tell the event to use the renderer by using the renderer method.

ChatListener.java
public class ChatListener implements Listener, ChatRenderer { // Implement the ChatRenderer and Listener interface

// Listen for the AsyncChatEvent
@EventHandler
public void onChat(AsyncChatEvent event) {
event.renderer(this); // Tell the event to use our renderer
}

// Override the render method
@Override
public Component render(Player source, Component sourceDisplayName, Component message, Audience viewer) {
// ...
}
}
note

If you decide to create a separate class for your renderer, it is important to know that you don't need to instantiate the class every time the event is called. In this case, you can use the singleton pattern to create a single instance of the class.

Using a lambda expression

Another way of using the renderer is by using a lambda expression.

ChatListener.java
public class ChatListener implements Listener {

@EventHandler
public void onChat(AsyncChatEvent event) {
event.renderer((source, sourceDisplayName, message, viewer) -> {
// ...
});
}
}

Rendering the message

Now that we have our renderer, we can start rendering the message.

Let's say we want to render our chat to look like this:

To do this, we need to return a new Component that contains the message we want to send.

ChatListener.java
public class ChatListener implements Listener, ChatRenderer {

// Listener logic

@Override
public Component render(Player source, Component sourceDisplayName, Component message, Audience viewer) {
return sourceDisplayName
.append(Component.text(": "))
.append(message);
}
}

Now you can see that the message is rendered as we wanted it to be.

Conclusion

That is all you need to know about the new chat event and its renderer. Of course there are many more things you can do with components in general. If you want to learn more about components, you can read the Component Documentation.