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Minecraft Internals

The code that runs Minecraft is not open source. Bukkit is an API that allows plugins to interact with the server. This is implemented by CraftBukkit and interacts with Minecraft's code. You will often hear the terms NMS and CraftBukkit when talking about Minecraft internals.

Using Minecraft Internals

Using Minecraft internals is not recommended. This is because using internal code directly is not guaranteed to be stable and it changes often. This means that your plugin may break when a new version of Minecraft is released. Whenever possible, you should use API instead of internals.

PaperMC will offer no direct support for programming against Minecraft internals.

What is NMS?

NMS stands for net.minecraft.server and refers to a Java package that contains a lot of Mojang's code. This code is proprietary and is not open source. This code is not guaranteed to be stable when invoked externally and may change at any time.

Accessing Minecraft Internals

In order to use Mojang and CraftBukkit code, you may either use the paperweight-userdev Gradle plugin or use reflection. paperweight-userdev is the recommended way to access internal code as it is easier to use due to being able to have the remapped code in your IDE. You can find out more about this in the paperweight-userdev section.

However, if you are unable to use paperweight-userdev, you can use reflection.


Reflection is a way to access code at runtime. This allows you to access code that may not be available at compile time. Reflection is often used to access internal code across multiple versions. However, reflection does come with performance impacts if used improperly. For example, if you are accessing a method or field more than once, you should cache the Field/Method to prevent the performance impact of looking up the field/method each time.

The internal CraftBukkit code is relocated to org.bukkit.craftbukkit.<version> unless you run a Mojang-mapped version of Paper. This is unlikely to be the case in most production environments. This means that any attempts to reflect must include the version. For example, org.bukkit.craftbukkit.v1_20_R2.CraftServer is the full class and package name for the CraftServer class in version 1.20.2. You can access these classes easily with some reflection utilities.

private static final String CRAFTBUKKIT_PACKAGE = Bukkit.getServer().getClass().getPackage().getName();

public static String cbClass(String clazz) {
return CRAFTBUKKIT_PACKAGE + "." + clazz;

// You can then use this method to get the CraftBukkit class:

Minecraft's code is obfuscated. This means that the names of classes and methods are changed to make them harder to understand. Paper deobfuscates these identifiers for development; however, to provide compatibility with legacy plugins, Paper is re-obfuscated at runtime. You can use a library like reflection-remapper to automatically remap the reflection references. This will allow you to use the de-obfuscated, Mojang-mapped, names in your code. This is recommended as it makes the code easier to understand.

Mojang-Mapped Servers

Running a Mojang-Mapped (moj-map) server is an excellent way to streamline your processes because you can develop using the same mappings that will be present at runtime. This eliminates the need for remapping in your compilation. If you are creating custom plugins for your server, we highly recommend running a moj-map server. It simplifies debugging and allows you to hotswap plugins.

In the future, the Paper server will no longer undergo remapping. By adopting Mojang mappings now, you can ensure that your plugin won't require internal remapping when we make the switch.

Getting the current Minecraft version

You can get the current Minecraft version to allow you to use the correct code for a specific version. This can be done with one of the following methods:

Parsing the version

You should not parse the version from the package name of classes. This is because CraftBukkit may not be relocated in the future.